Category Archives: Pop Culture

Of Pirates and Whales: A Tale of Corporate Glut and Consumer Punishment

Today, Google’s “Recommended by Pocket” blog roll (shown whenever a new tab is open in Firefox, as well as in maybe other browsers that I never use) showed an image of a younger Nicolas Cage holding a baby up to the camera, taken from the classic film Raising Arizona, a movie that I used to catch in syndication on my local FOX station back in the early ‘90s. The headline, “Disney Is Quietly Placing Classic Fox Movies Into Its Vault, and That’s Worrying,” worried me, so I checked it out. The article by Matt Zoller Seitz, published in Vulture, goes on to tell the tale of big corporate Disney sucking out the lifeblood from theaters who rely on classic FOX films to cover 12% or more of their annual income and eating their bacon.

The thesis is that Disney is applying its scarcity model to old FOX films that were previously available to any theater that requested them for special screenings, and it’s costing the theaters big time. For instance, before Disney acquired FOX last spring, if a theater wanted to screen, let’s say Die Hard, at Christmas time to provide some nostalgia to, let’s say, men in their mid-forties who may have seen it in theaters back when they were teenagers and were like, “Boom! Pow! Yippee-ki-yay, moth—” and, well, you know the rest, then FOX typically let them. The theaters, in return, could give these fortysomethings and their teenage sons an opportunity to relive the experience of seeing John McClane throw Hans Gruber off of the 30th floor of the Nakatomi Plaza—on the big screen!—while the rest of their family go Christmas shopping. It’s a model that boosted theater income whenever the current run of films outlived their welcome.

According to the article, Disney’s model prevents theaters from doing that anymore.

It reminds me in part of what Amazon has done to the book industry, but in a reverse kind of way. While Amazon has gobbled up the New York publishing market and spat it onto the shores of the River Styx, those stores that subscribe to the New York model, like Barnes and Noble, have taken to a standardization model that may actually perpetuate their demise.

I think the real worry here, as far as movies are concerned, is that Disney may fall somewhere in between these two models: Kill the competition, as Amazon does, but through a standardization practice like what New York and Barnes and Noble does. My question is, what happens if the whale gets super huge, and then somebody comes along and kills it? What if that somebody is consumer apathy?

In the end, I hope Disney knows what it’s doing.

Though, I guess I’m okay with the outcome either way because I don’t love movies today like I used to. I still have a few franchises that I look forward to, like Mission: Impossible, The Fast and the Furious, James Bond, and Batman. But even those aren’t enough to get me interested in movies like the ones that came out in the ‘90s did. Disney has its hand in too many of them, and it’s beginning to show, so I’m getting a bit bored. This isn’t to say that I don’t appreciate a good Marvel movie. I’ll stick with that series for as long as it doesn’t suck (which, hopefully, won’t be anytime soon). This isn’t even to say that I’m not interested in the Disney+ service because I sort of am. But I’m also skeptical. I don’t think I watch enough content to justify spending a monthly fee. And even if I did, I don’t own the content. If they decide I can’t watch something I want to watch, then I can’t watch it without help from a pirate, and I don’t deal with pirates. So, rather than get upset, I simply put the movie out of mind. By the time they decide I can watch it, I don’t want to. I choose when I want to watch something. Not Disney.

Anyway, here is the article about Disney.

And here is the article about Amazon.

And for kicks, here is an article about Barnes and Noble to really hit the point home.

All three are worth reading and comparing and using to draw your own conclusions about where the world of entertainment and commerce is heading. Do you care?

Comment below. Don’t forget to subscribe if you want to be notified of my next article.

Cover Image: Pixabay

The Number 42

Hi Kids,

Today’s blog is brought to you by caramel coffee, Domino’s pizza, and the indubitable number 42. Please consume each responsibly.

On this day, we should read notable fiction by Douglas Adams, perhaps from the legendary Hitchhiker’s Guide to the Galaxy, and focus maybe on the third book in the five-part trilogy, Life, the Universe, and Everything, where the answer to life, the universe, and everything is 42 (even though we don’t yet know the question).

Or, if that’s not of our interest, we can read the new future bestselling thriller The President is Missing, about a president who goes missing, from acclaimed writers James Patterson and Bill Clinton (aka 42).

Or, we can go the sporting route and watch the biography of Jackie Robinson, Brooklyn Dodger, baseball hall-of-famer, and MLB-wide retiree of the number 42, in the titular film 42.

Or, we can watch Kiefer Sutherland as CTU field super agent Jack Bauer in the real-time political thriller series 24, where he stops terrorists in a single day, but watch it in reverse.

Or, we can…

Well, I don’t need to tell you what to do. Just remember that today’s number is 42. Celebrate accordingly. I may do so with candles and a chocolate cake.

Until next time.

Cover by Pixabay

Newton vs. the Machine

“To every action there is always opposed an equal reaction.” –Isaac Newton

Deus Ex Machina: “A person or thing (as in fiction or drama) that appears or is introduced suddenly and unexpectedly and provides a contrived solution to an apparently insoluble difficulty.” (Merriam-Webster Dictionary)

At Drinking Café Latte at 1pm, I discuss a range of topics that are interesting to me, but I spend most of my energy writing about writing, or stories, or the tools that make either one easier on me. Today, I want to discuss a matter that addresses a little of everything.

As a periodic novelist, meaning I binge write between periods of general inactivity thanks to the juggling of large projects that require extensive amounts of my time, thought process, and dedicated memory (the lattermost of which I’m usually on short supply these days), I care about telling good stories, and that means I care about understanding what it takes to make a story good—no, great!

One of my consistent challenges with every story I write is figuring out its inciting incident, the moment of opportunity that kicks off the drama, why it should play as the opening gong to a crazy tale of intrigue, revenge, or ridiculousness (for example), and what to do once that action is in motion.

The concept of inciting story through an event should be straightforward. If you think about the movie The Terminator, for example, you may say that the inciting event is the moment when the hero, Kyle Reese, transports to 1984 Los Angeles from a bleak 2029 future, where the robots have already taken over (which given Boston Dynamics’s running and jumping robots, and Google’s new AI hair appointment scheduler, and, well, robots that run for public office, we may still be on track for this bleak robot-ruled future—yay!), to locate and protect the mother of the future resistance, Sarah Connor.

What follows is a series of dramatic events that leads Kyle to Sarah, leads the Terminator to Sarah, leads the characters to all sorts of conflicts and romance (the romantic part involving Kyle and Sarah, not either one and the Terminator—that would be a different kind of story), all toward a blistering conclusion where Sarah must protect Kyle from the Terminator and ultimately defeat it. Did I mention she’s just a waitress when the movie begins? By the end, she’s serving robot destruction on a platter and then rides off into the stormy sunset with the future leader of the resistance in her belly. If you haven’t seen it, you should, even though I just spoiled the whole thing. Spoiler Alert! Never mind. You’ve had nearly 35 years to catch up.

For a more recent example, I’ve finally started watching Game of Thrones late last year, after everyone I know has basically told me the whole plot in one form or another (and I will probably read the books at some point), and I’m currently reaching the end of Season 2, the final episode being the one episode I’ve already seen, back when it was still new, and clearly didn’t understand because I hadn’t seen any of the ones before it, so I’m essentially already caught up through that season. Even though I wasn’t much of a fan in the beginning (and I’m still kind of above meh about it if I’m being honest), the dramatic turns it takes is beginning to grow on me, enough for me to start thinking about how all of the chaos in Westeros begins. Now, we know that the story actually begins in the ages prior to the start of what we see (or read), as any story would, but the really crazy stuff begins with the invitation Ned Stark receives from his best friend, King Robert Baratheon, to serve as his Hand, or more specifically, when Ned accepts the invitation.

Ah, there it is: the inciting incident. Even though a lot is happening in this first part of the story, the real drama throughout the series kicks off with Ned’s decision to move down to King’s Landing to serve as the king’s Hand (an important position if you’re not keeping score), a decision that, while noble, through many actions and reactions becomes the undoing of him and his family.

And, it’s these actions and reactions that keep the momentum of the story moving. Eddard Stark (Ned) makes a series of righteous decisions, but in the depraved world of Westeros, and specifically in the depraved House Lannister, the righteous are punished, and so, too, is Ned. By the end of the second season (and the book, I believe), House Stark is fractured so horribly that the kids are long separated from safety, and their home turf, Winterfell, is vulnerable to sieges, the latter of which would never happen under Ned Stark’s watch, had he refused the invitation. His righteous loyalty to his best friend, the king, is a noble choice that, through action and reaction, also proves a deadly one.

That’s interesting, right?

What makes the story more interesting is the fact that the family is scattered because Ned Stark is foolish enough to remain loyal to his best friend, Robert Baratheon, the king, even after Robert dies, leaving his son, Joffrey (the brattiest and most disturbed kid on television), king. By doing the right thing (which is the wrong thing in the Lannisters’ eyes), Ned is given the ultimate punishment, and his family, by proxy, is upended.

Now, Ned is the hero of the opening act (the whole first season of the show, and I believe the whole first book, called A Game of Thrones: A Song of Ice and Fire, Book 1), and any author who wants to keep his hero ahead of the villains will construct the story in such a way that Ned gets out of his predicament with the new king, Joffrey, in some clever or fantastical way. But George R.R. Martin doesn’t do that. Rather than pull a genie out of a hat, the deus ex machina way, producing an earthquake or a meteor or something to disrupt the public execution that Ned finds himself faced with, giving him a chance to escape with his family to “safety”—in the world of Game of Thrones, there no such place as safety—Martin lets his protagonist die. Yep. Axe, chop, dead. Action and reaction. The hero finds himself in an unwinnable situation, thanks to the polar shifts of positive and negative in each scene, and succumbs to his failure in the climactic event. The story’s not over, of course, far from it, but Ned’s part in the story ends via the chain reaction he ignites by accepting his role as Hand of the King.

According to Robert McKee, author of Story: Substance, Structure, Style, and the Principles of Screenwriting, a story works according to how well its scenes shift in polarity. In other words, a story moves according to whether the scene ends in a different place from where it begins: a positive becomes a negative or a double-positive; a negative becomes a positive or a double-negative (not to be confused with a double negative in grammar, which I can’t not recommend you use in writing). It also depends on the narrative arc of each scene—inciting incident, rising action, etc.—but I’ll save that discussion for another time. What matters here is that every action in story has an equal and opposite reaction.

Deus ex machina ignores that structure, and that’s why readers hate it. It breaks the story.

You may be a writer; or not. I think this discussion is important, however, because it helps to know why stories work, even if you have no interest in writing one. Sometimes we see a movie or read a book and we know we don’t enjoy it, even though we can’t figure out why. We often say, “It’s okay,” or “It’s lame,” or “I’d rather go fishing in a sewer pipe than watch that garbage again,” but we don’t know what about the story drives us to think that way.

Often we can figure it out based on how well people act and react to the narrative arcs they’re given. In The Terminator, when Sarah Connor sees the rifle in Kyle Reese’s hand as he enters the night club, she could immediately scream, kick him in the balls, and run out of there, right into the arms of the Terminator itself. Just as easily, Kyle could refuse to utter the film’s other famous line, “Come with me if you want to live,” giving Sarah no cause to trust him with her life. Sure, these things could happen (or fail to happen as the case may be), and Sarah may still somehow survive the night. But, chances are, to survive, she would need a little deus ex machina on her side, like the Terminator accidentally triggering a button that causes it to self-destruct, for example, and James Cameron, the film’s writer and director, is smarter than that. No, he writes his characters in such a way that they must do specific things in action and reaction to other specific things, in order to reach a point in the story where a specific thing can either lead the characters to victory or doom them to failure.

Fortunately, James Cameron decided to make his hero, Kyle Reese, a noble guy who does the right thing. Unfortunately, Kyle’s noble act also gets him killed.

A bit of a sidebar, but what is it with righteousness and death? That’s another discussion for another day, but certainly worth thinking about.

Anyway, next time you read or watch anything, see if each event naturally progresses from the last, and if it gets there through sensible action and reaction of its characters, or if an act of divine intervention moves it forward. For that matter, see if it happens in real life. If you ask your girlfriend to marry you, see what happens next.

Please subscribe to my blog if you want to keep hearing stories like these. You might even learn something.

P.S. It seems all of the main places and characters in Game of Thrones are so well-known that my Microsoft Word spellchecker automatically accepts them as proper spellings. Hilarious.

Interesting Article about the New York Times and Wall Street Journal Bestseller Lists

First off, Happy Mother’s Day to all of you who are moms. Thanks for all you do and put up with. We’d be worse off without you.

Secondly, I just read an interesting article about how books are selected for The New York Times and Wall Street Journal Bestseller Lists and thought I’d share. Whether you’re an author or a reader, I think you’ll find the article interesting, especially if you’ve ever bought a book based on the list and thought, “Why are people buying this garbage?”

Obviously, some books deserve to be on these lists, and sometimes we find our new favorite authors as a result of reading them. So, there’s no lesson here. Just an interesting read for your Sunday afternoon.

Note: This article was written a couple of years ago, but I’m sure it’s still relevant today.

Article: “The Truth about the New York Times and Wall Street Journal Bestseller Lists” by Tim Grahl

Enjoy your afternoon. Hope you’re reading this with coffee in hand. It’s raining where I am right now, so you know I’ve got mine (actually, my cup is empty, but I’m about to go for my second round).

I hope to have new and interesting content for you in the coming days.

Using Scrivener for Game Design

It’s been quite a while now, but once upon a time I wrote a post about a software tool for writers called Scrivener that revolutionizes the way authors create worlds. This post attempted both to inform how it works and to review it as a product, based on the lessons taught in the tutorial. I had planned on writing a follow-up post that covers the remaining sections of the tutorial, but I never tackled that post because I never finished the tutorial. I’ve since bought an online course at Udemy on how to learn to use Scrivener and haven’t looked back. I decided not to write the second half of the post because there are plenty of videos that do a better job showing what I can only write about, and my point was pretty much made in the first part anyway.

But, the moral of the story, in both my post and the many videos on the software that you can find on Udemy, YouTube, or anywhere that Scrivener exists, is that Scrivener is the best tool for writers since the typewriter, and it’s just a good idea to have it.

What none of these courses, posts, or the like will tell you, however, is that Scrivener is not just a decent world-building tool for writers, screenwriters, and bloggers. It can also be used for game designers.

What???

Yes. But to make that make sense, let me first remind you what Scrivener is:

Scrivener is a project-based design tool that keeps all of your documents, web links, video files, PDFs, etc. in one place. What does that mean? It means you can use the program to plan out your games extensively, from the journal itself, to character bios and files, to maps of your games, and so on. You can also tag your assets, keep notes on every file, view select files at once, maintain side-by-side comparisons of documents (perfect for scripting), and so on.

Here is a sample of what my game design journal for Entrepreneur: The Beginning looks like in Scrivener.

From my May 25, 2009 entry:

scrivener game design 1

Notice all of the many tabs in the left binder that have dates attached? Yep, those are journal entries. I can track my development progress, ideas, etc. by clicking on the tab for that day. Because I can tag items with labels and/or keywords, searching for specific terms is quick and easy. If I need to find out what my plans are for the trashcans west of the game’s town, I can search for the keyword “trash” and see what pops up.

Next, here’s an early version of the game map that I produced in another program. I’ve imported it as a PNG file, and here we are. If I need to get a quick reference on where a store is located, I don’t have to open the game file to find it. I can just look at the graphic I posted in Scrivener.

A visual map of Hybrid City to remind me where everything is located:

scrivener game design 2

And that’s not all. Games require a programming language specific to the engines they’re designed on, and Scrivener, while not a compiling source, and not recommended for actual coding, can still be used as a storage container for active codes or scripts, and even used as a before and after example if certain code needs revision.

Here is a sample of what my plotscript file looks like in Scrivener. This comes from HSPEAK, the scripting language for the OHRRPGCE, which is the engine I use to design Entrepreneur: The Beginning.

The script I use for starting the game:

scrivener game design 3

Because Scrivener does not work as a compiling source, you would need to copy your scripts to a text file and compile from there. Or, you could probably export your scripts into a single text file, or into a document that you can convert into a text file. It’s neither hard nor time-consuming. But again, it is perfect for keeping track of scripts and for taking notes on what each script is used for, and even where you might be using it in the game.

An example of the side-by-side view, using the search parameter “random text”:

scrivener game design 6

You can also keep a chart that tracks how you’re using your assets in case you want to make a drastic change to one of your systems.

Keeping track of game assets:

scrivener game design 4

But Scrivener is not just a place to update your design journal or list locations of assets. You can also write the story in the same file you keep graphic images, research, etc.

Here is a sample of a story script in Scrivener. The program comes with various templates to help you draft the perfect story in your preferred format. It also comes with character and setting sheet templates to help you flesh out your people and locales during the design phase.

Note: Those templates are usually located in the novel formats, but you can import and use them wherever you want.

A sample story script from the game’s introduction:

scrivener game design 5

If these screenshots don’t do enough to convince you that this program is awesome and a great tool for game designers, then check out this three-part video I recorded on the topic.

Video 1 (Design Journal): https://youtu.be/N9kcDbOBB_Y

Video 2 (Plotscripting): https://youtu.be/9DhhU0CZJCo

Video 3 (Screenwriting): https://youtu.be/YNnj6G5d8Ho

Full Playlist: https://www.youtube.com/playlist?list=PL2ihfMnuinWPyDkNfgtqSotqWuonxKqWM

This is just the tip of the iceberg regarding all of its possibilities. Scrivener is the ultimate organizational tool, and it can even import mind maps if you have supported software. It’s extremely versatile, and after going through a minor learning curve, anyone can find a use for it in game design planning, or any type of design, and it can even replace the need for a Trello account if you’re clever enough.

It does come with a price tag, but it’s low compared to most writing software, and probably more useful than most of them.

So far, it’s saving me the burden of getting lost in my plotscript rewrites, and it’s reminding me of all of those unimplemented features I’ve forgotten about.

scrivener game design 7

Scrivener can be bought and downloaded at https://www.literatureandlatte.com/scrivener.php.

You can also try it for free for 30 days. So, if you’re on the fence, you can explore that fence without fear of falling too hard on your crotch.

Please be sure to subscribe to Drinking Café Latte at 1pm to receive alerts when new posts go live. The handy blue subscription button is located at the bottom of this page.

Cover image from Pixabay

My First Mullet: Along Came a Man Bun

(A Tale Told in Three Acts)

Narrator:

From the dawn of time,
To the dusk of the present,
Man has warred internal
Over matters of many,
From the depths of his wallet,
To the tip-tops of his very head,
Raging against new horrors,
Nitpicking at the mundane,
Yet feeling lost at all points
Here and in between.

This personal strife
Has not abated quietly,
For the man must fight daily
With those demented elements
That come hotly against him,
Designed to inconvenience,
Or simply to put him out
Into the cold, dark world
Of vanity.

This war internal
Has not been a lone battle,
But a war of singularity’s parts,
A test of will against the pieces,
The pieces that define him,
And the bits that form him,
Internal and external,
Of blood and mullet alike.

This war has raged
Since the beginning of time.
But today, perhaps,
Man shall, at last, see its end.
Today, perhaps,
He may put his strife to rest.
Given that nothing happens
To compromise the peace he seeks
With those pieces of himself
That have remained at war.
Perhaps, today, if all bodes well,
Man will be at peace with his mullet.

Man:

Will our madness ever cease,
This perversion of taste,
Such antithesis to peace?

Or, are we destined to skirmish,
All day, into night
Like some confused dervish?

Uncomfortable with our sight,
Steadfast in identity,
Clashing over who’s right?

We fight with the mirror,
You and me, against sanity;
O’ the results couldn’t be clearer.

Our war is attrition,
Where neither is a winner;
We both deserve admonition.

Yea, a mullet you may be,
But my hair you still are,
And baldness escapes we.

In a world where image reigns,
And respect is found in covering,
We must take our salt in grains.

Peace between us must be found.
Shall we truce then, dear mullet?
Shall we reach our common ground?

Mullet:

Oh, you wacky simpleton,
I never wanted to fight.
My job was to protect you,
From birds, bugs, and light.
It was you who hated me,
Not I who hated you.
I just wanted a chance to live,
To claim my right as hairdo.

Dear confused man, you,
So short of your seeing,
Your scalp is my dwelling place,
A canvas for my being.
Why shall I battle
Against my very home?
What purpose is it for me
To strip myself off the dome?

Man of vanity, sir of strife,
Our war is doth misplaced.
Much else demands your attention,
My aggression is but chaste.
Riots, speech, and bloodshed,
True problems in need of release.
Shouldn’t those be your sadness?
Can’t you grant me peace?

Man Bun:

Ooh, a quarrel among soulmates,
How juicy, how saucy!

I must scrutinize this drama
As one swirls a fine wine.

Analyzing the players of this story,
Shall grant me a great pleasure.

Oh, yes, the play-by-play, sublime!
How may I capture this event forever?

Behold! One of you is a vessel,
Designed to carry the other.

The other of you, a passenger,
Designed to ride like a leech.

You fight! You make up!
A narcissistic fever dream.

The spitting image of my own battle,
A battle you’ve also fought with me!

Man:

Oh, no! What interloper is this?
Has horror visited me twofold?
Has decency gone amiss?

I lie speechless at this entrance,
At this, intrusion, at this mess—

Narrator:

The mullet interjects!

Mullet:

You! Cross-pollinated monster!
Who invited you to our party?
This battle has kept sacred
Our intimate anger quarte!
The man duels. I duel.
A gentleman’s war with image.
But you, oh foul beast!
You have no place within our scrimmage!

Be gone! Be gone,
Horrid golem of insanity!
You are perversion of style,
Man’s folly for vanity!
How dare you infect it,
The sacred image of man?
How dare you supplant me,
Hair most foul in all the land?

Man Bun:

My, my, somebody’s testy today!
You say to me I’m unwelcome?

Have you the right to tell me off,
Infamous “Do” of the eighties?

I think that I think not, dear un-sir!
Cast a stone at me at your peril.

I am no pushover to hairbound justice!
I can tangle with the best of you!

The night is young and so am I.
With a twist and a pop, I exist!

Listen to me, yesterday’s news,
My physique needs no shears to shine!

All I need is a rubber band and a will,
And maybe arched shoulders and pride.

The best of men wear me, you hear me?
The best of men wear me for truth!

Man:

Oh, no! This interloper is man bun!
It has its grips set upon me.
Save me, mullet, for I am done!

Mullet:

They say the enemy of my enemy
Is my friend, ice cream scoop head!
But man is no longer my enemy,
And you, top knot, are not my friend.
I know your game and what you seek,
And this peace you shall not invade.
Reconciliation is my order of business,
Not a threat from a twisted man braid!

Man Bun:

Dear Mullet, you misinterpret me;
I do not seek to invade your space.

You see, I am the new kid on the block,
Observing a world in which to fit in.

The places around me abound in wonder,
And the joys I bring are geometrically sound.

I come to satisfy the hunger of man,
To shape into anything he shall imagine.

But that is not all that I am, Mullet, I hope you see.
No, there is more to me than meets the eye.

So, please listen, intently, to what I wish to share,
As early judgment against me will fulfill no victory.

This message, I insist, benefits us both,
And you shall know why our peace must exist.

Now, look me in the bulb, dear Mullet.
Take hold of my ponytail and see!

Do you not understand where I come from,
Or the ignorance of your lambast against me?

I have not come here to start a war with you.
No, friend, that is not the goal I keep.

The imperativeness of my clarity, I hope you know,
Is paramount to our mutual trust.

So, please understand my message, friend Mullet.
Please listen, as I do not wish to enrage you again.

Yes, I choose not to pull you into aggression, my pal;
No, no, no! An engagement of battle I do not seek.

We shall have no beef on this or any other day,
For you and I were born of the same place.

Yes, dear Mullet, we are brothers,
Like fraternal twins, but better.

Do not fight against me, or the future.
Instead, join me, and let us make this world of men stronger together.

Narrator:

Oh dear, what do we see,
But the internal war
That hair has among itself?
Is it true then, dear humanity,
That vanity is a vicious circle,
Set to fight all who oppose it,
Even when the source of vanity
Is just another victim of vanity?

Shake your heads, men.
Shake your heads in shame!
For the man bun is upon you,
The man bun has come to stay!

(To be continued…)

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TV Personality, Cool Words, in Print, at a Bargain, with a Surprise Twist

So, a couple of hours ago, I was walking around Barnes & Noble, as I often do, browsing for books I’d like to buy LATER. Then, before I leave, I check out the “Last Chance” bin, where books that are on the way out are given one last chance for sale at a bargain price. I skim the books, see nothing I want, then, as I’m about to leave for real, I catch a second glance glimmer of a hardcover with a silver spine, and realize that I’m looking at a book I’ve been wanting for a couple of years from a television personality I like watching on a news network that shall not be named (okay, FOX). I think, “Oh, cool,” not to be ironic to the book’s title, and pick up the book to see if I still want it. First thing I notice is that it smells a little funny, a bit like marker. Then, as I’m about to close the book, I flit to the title page where I see something I was not expecting: The author had signed the book.

This wasn’t a stamp, dear readers. The book wasn’t marked on the outside like all of Barnes & Noble’s signed books are. I don’t think they actually knew they had an autographed copy sitting on their clearance shelf, and given how fresh the marker smelled, I’d imagine it was signed in secret, and not too long ago.

Needless to say, I was pleasantly surprised.

But I left the book there. I’d forgotten my 20% off coupon at home. I’m not gonna pay full price for a book, even if it’s only $5.98!

Just kidding. I bought it. (Even though I really did leave my coupon at home, dang it.) It’s a good day so far.

Of course, now I have to read it.

gutfeld.png

The Pros and Cons of the Nintendo Switch

March 7, 2017

I’ve been a fan of Nintendo since I was a kid, but I’ve admittedly fallen off of the Nintendo wagon after the Gamecube started to wane in value. I wanted a Wii, but it was impossible to get for the first three years of its shelf life without camping overnight at the nearest box store, which I would never do, and by the time I could get one by simply walking into the store and saying, “Hey, gimme a Wii,” I was no longer making enough money to actually afford one. So, I never got on the Wii train. When Wii U came around, I had already given up. It didn’t look that appealing to me, to be honest, certainly not worth the money they were asking for, and I had gotten over the console years of my life anyway. I’d already missed out on the Wii, so I may as well miss out on the Wii U, too.

With the handhelds, it’s the same story, but worse. In short, I never wanted a Nintendo handheld. I was all for playing other people’s Gameboys and Gameboy Advances, but I didn’t want to invest in my own, and I basically missed the DS and 3DS years as a result. A Nintendo fan, yes? But a diehard Nintendo fan? I guess the evidence is stacked against me here.

But now we have the Nintendo Switch released (as of last Friday), and suddenly I’m excited for Nintendo all over again. It’s both console, which I’ve missed during the last two generations, and handheld, which I’ve missed since the Game & Watch days (I did have a few of those when I was a kid), and the melding of the two forms is simply genius. Combined with the new split motion control remote, which they’re calling a “joycon,” and its advanced motion technology that can simulate force and resistance as much as record motion, and I daresay Nintendo has put forth the one system that can make a grown man become a kid again.

I still don’t have money to spare, much like it was when I was a kid, but if you have money and you’re looking to blow it on something you don’t need, should you spend it on a Nintendo Switch? Here are the pros and cons of getting yours today.

Pros:

  • The Nintendo Switch launches with a new open world Zelda game. This is all the pro you need.
  • The Nintendo Switch also launches with a new Bomberman game. Wanna party hard? This game’s the bomb (I’m assuming).
  • The system is small and the handheld is even smaller. No penis envy with this machine!
  • The joycons come in dual gray, or blue and red. They don’t know what they want to be. Perfect symbol for our confused modern culture! We call this relevance. The Nintendo Switch is relevant.
  • The joycons are so small, they fit in the palm of your hand. See pro #3.
  • You can weight train with the heavy resistant joycons. Size doesn’t matter.
  • Mario is back in his cool new go-kart, and he’s ready for some road rage.
  • You can play against your friends anywhere, thanks to the portability of the Switch.
  • The Switch has a cool “click” sound that can jumpstart any DJs library.

Cons:

  • As soon as you walk away from the controller, your little brother will beat the Zelda dungeon for you, and then hide the controller when you come back, laughing at your stupidity.
  • Bomberman is best played with four or more people, which might be depressing if you realize you don’t know anyone other than yourself. At least there’s online play! This lets you play with complete strangers you will never meet in real life. So, this isn’t a con; it’s a joy-con!
  • If you still feel small around this machine, well…
  • Getting the blue and red controllers will just make your choices in life even harder to make, as you still gotta pick one to use.
  • The joycons are so small that they can really go flying if you’re getting vigorous with them and lose your grip. Just because they’re small doesn’t mean they’ll bounce off a wall.
  • The joycons are best used in a cow-milking simulator. Really?
  • Mario Kart’s new addition will remind you that Nintendo is only good for Nintendo characters, and you’ll soon lament spending $300 on the machine, plus accessories and your six or seven games throughout the lifetime of the machine. Just like it was with the last few Nintendo systems you owned. Oh, but these games are so much fun. Joy-con!
  • Thanks to the portability of the Switch, you can play it anywhere, with anyone: at work, at school, on the subway. Likewise, you can have it easily stolen from you anywhere, by anyone: at work, at school, on the subway.
  • There’s nothing bad about that “click.” Just watch the videos on YouTube. That thing is catchy.

So, there you have it. If you think the Nintendo Switch is the best $300+ that you’ll spend in 2017, then go get yours today. I think the stores are stocking it. It’s not like Black Friday is coming anytime soon. Does anyone even know it’s out now? Eh, you could probably get it now.

In all seriousness, I’d like to get this one, too. Mario goes to New York in his next game, Super Mario Odyssey. How cool is that? Pro!

Missed my other Pros and Cons lists? I’ve put together a handy table of contents to keep you well-oriented. Check them out.

Friday Update #6: The Branding Betrayal and Other Briefs

I haven’t posted to the Friday Updates in a couple of weeks, mainly because I haven’t had much to say since my last post, but also because I’ve had other commitments and time got away from me. More on that later.

In Support of Branding

I wanted to kick off this post with a slight nitpick. As some of you may know (if you know me personally), I’m a fan of movies. I enjoy a good movie as much if not more than a good book. I enjoy them for the stories, sure, but I especially enjoy them for the experience they provide. And I’m especially a fan of movie franchises, as I can continue to reenter the worlds of my favorite characters and experience something new while hanging on the edge of my seat to the exploits of people old (but not necessarily those of old people, except for maybe Clint Eastwood, and only if he does another Dirty Harry, which I guess would be hard to watch nowadays given that he’s the same age as my grandmother, who just recently passed away—more on that later).

However, one of the things I depend on in my movie experiences is continuity, and that’s especially true of those that actually continue into sequels and more sequels. Franchises like James Bond can get away with actor changes because there are so many of them that eventually the actors will get too old to play the part, like Sean Connery, who’s the same age as my grandmother, who just recently passed away—still, more on that later). The only thing we really must have in a James Bond movie consistently is the tracking gun barrel sequence at the start of each movie, and the opening credits sequence with the dramatic song and the nearly naked women superimposing the movie’s weapon of choice. There are story points that must be addressed, too, but those are related more to the genre than to the franchise itself. At any rate, James Bond has a specific brand we expect each film to adopt, and those are the things we expect—oh, and of course the James Bond theme song by Monty Norman. Other movie franchises like Mission: Impossible also have an expected brand, with the lit fuse marching toward an explosion and the classic theme by Lalo Schifrin (I almost mixed the two composers up—I’ve watched these franchises so many times that they sometimes run together on details like that). It’s also well-known for its anti-brand of style by changing directors and storylines so much that each movie barely resembles the one before it, and really only has Tom Cruise and the opening fuse to bind all five together. Weirdly, this works out great for that series.

If you’re paying attention, then you’ve noticed that I’ve addressed two of the top three blockbuster spy movie franchises currently running. The third franchise, the Bourne series, also has a brand, with each film taking the exact title from the book that corresponds with its entry number (The Bourne Identity is the name of the first book and movie, The Bourne Supremacy the second, and so on through The Bourne Legacy, which changes the lead character but stays firmly in the established cinematic universe), and this keeps them all in the same family.

Or, at least this is true of the first four films.

Now, I just saw the latest Bourne film, Jason Bourne, on Wednesday, and even though I enjoyed it, there are a few things about it that annoyed me. And it all has to do with its branding.

Movies like this remind me why branding in a series is so important. On the outside, novels in a series establish brands by having similar covers and similar fonts from one installment to the next. Their internal content can also establish brands, with recurring themes and recurring popular characters populating them. But they also form brands by the titles they use. Novels do this. Movies do this. Even the names of television episodes (something many audiences will never even see) do this. The show Scrubs, for example, would title each episode as “My [Something].” That puts every episode into a family. My favorite show, Community, would title each episode after a fake and ridiculous course title (“Advanced Complaining,” for example, was never a Community title, but it could’ve been because each episode was titled something like that). I think branding among titles is a good idea, but keeping a continuity among titles to establish that brand is vital if the series has three or more installments and the first two are of the same style.

Before I saw Jason Bourne, I watched the Honest Trailer for the original Bourne film trilogy, and I think it does a fine job highlighting many of the trilogy’s repeat items, enough for me to recognize them when I see them in new installments. I must also say that plenty of elements within the newest movie match those of the older films (the use of the word asset, for example) quite faithfully. And I was pleased to see that the end title song, “Extreme Ways” by Moby, makes its fifth appearance in the series, over the usual hi-tech background graphic where the credits flash, with its expected differences in style from its previous incarnations. And, of course, the story is basically the same as it is in the first four movies. Even though it brings nothing new, it’s still most everything I expect from a Bourne film. Well, almost everything.

Going back to the title, there are two expectations that people like me will have whenever a new entry into the series is released: 1. The title will be The Bourne [Something]. This is how it’s lain out in the previous four films. It’s how the fifth movie should’ve been presented. It’s what we expect when we set up our DVDs and Blu-rays beside each other on the franchises shelf. 2. The title should coincide with the book that matches its installment number. In this case, the fifth book is called The Bourne Betrayal, so the movie should’ve been called The Bourne Betrayal. Even its IMDB entry mentions this inconsistency in the trivia section. What’s worse is that the movie’s plot actually supports this title.

So why change the name? I don’t know. I suspect that the studio dipped its hand where it shouldn’t have, as it often does, and decided that it would make more money or be more appealing to feature the main character’s name instead of what audiences actually expect. I mean, it worked for Jack Reacher, right?

Here’s the thing. The movie is the same regardless of what title it’s given. My complaint is about as OCD and nit-picky as OCD and nit-picky get. But I also think this inconsistency is as annoying as snot. Just give it the expected title. As long as it has the name Bourne in the title, we’ll know it belongs to that franchise. The title change has single-handedly taken a franchise I love and made it into something I love a little less. It just feels like a detached entry now. Being that it takes place 12 years after the previous three just isolates it even more.

Now, if the next Bourne movie is called Jason Bourne 6, and not The Bourne Sanction (the sixth book’s title, and the sixth title to maintain consistency), then I’ll have to stop caring what decisions the studio makes for this franchise. Seeing as how they aren’t changing the formula a lick from movie to movie, either, I’m guessing the series has had its heyday and is ready to take another long nap. I don’t know. Makes me sad, though. This really was one of my favorites for the longest time.

For those of you who write series books or make series movies, please stick to your established brands. Changing them by even the slightest angles derails the momentum you’ve created. Don’t do it. Change the stories instead. That’s what we care about being new.

Other Non-Writing Things

So, I missed last week’s post because I was distracted. We had my grandmother’s memorial the following day, and I was mentally checked out from doing anything creative or informative in the hours leading up to it. I was also exhausted from two straight days of walking several miles on the soggy beach during the hottest time of the day, so I ended up sleeping through most of it. So, sorry if you were expecting news. But I really didn’t have any.

The week before, I was supporting a friend at a cocktail party on the 29th floor of a beachfront condo about an hour from where I live. I was tired when I got home. Plus, I didn’t have any news. I did have fun though. I don’t get invited to cocktail parties like that too often.

Smashwords Sale

For those of you who might’ve been interested in buying my e-books during the Smashwords sale, the sale is over, and everything is back to full price. But, you can still find coupons for discounts and freebies in the Promotions sections in the header, so don’t worry about it. Thanks to those of you who bought something, or will buy something.

(I just noticed that most of the existing coupons are expired or soon to expire. I’ll generate a new batch at some point soon. Keep checking back.)

And that’s it for this week. I’ve spent the last few days working on my computer game, Entrepreneur: The Beginning, and I’ve been reading a lot on the Story Grid website, catching up my knowledge on how to edit, so I haven’t been writing much lately. I will soon, though. Don’t worry. I did write a poem called “My Fading Silence” a couple of nights ago, however. You can read it in my previous post. I don’t write poetry often, so it’s a rare treat.

Oh, and I’ve officially cancelled my preorders for Teenage American Dream, Sweat of the Nomad, and Zipwood Studios until further notice. I will be reinstating them at some point, but not before I get an email list together or something substantial toward their development. I also need to figure out if I want to release their original short story versions under their existing titles and their novel versions under new titles. Check back here often for new information.

Pokes and Mons: The Pros and Cons of Playing Pokemon GO

July 19, 2016

Just under two decades ago, Nintendo introduced the world to the Pocket Monsters, or Pokemon for short, in the form of a handheld adventure game where kids could go around pitting monsters against monsters in an effort to catch them, collect them, domesticate them, and then turn them into vicious fighters—kind of like underground dogfighting, but for kids.

Well, now they’re back, and this time they’ve migrated from the handheld Nintendo market to the handheld cellphone market, shedding their colors and jewels for the greatest action word ever, GO. And rather than walking around a scripted video game, hoping that your version of the game has the monster you’re trying to catch—when the alternative version is the one that actually has it—players can walk around the real world and seek out the Pokemon via GPS, in businesses, schools, bus stops, and wherever Pokemon decide to call a habitat. It sounds like my childhood exploration fantasy.

But is it worth it?  Let’s find out together.

Here are the Pros and Cons to Playing Pokemon GO.

Pros:

  • Once upon a time, video games were accused of making kids antisocial and keeping them away from sunshine. Oh how the tables have turned.
  • Playing Pokemon GO can teach you your local geography.
  • When playing Pokemon GO, you get to test your cellphone’s battery longevity and decide if you need an upgrade.
  • Playing Pokemon GO can prevent media poisoning whenever something bad happens in the world and someone undeserving takes the blame.
  • Playing Pokemon GO may just cure people of ADHD.
  • Pokemon GO can be enjoyed by any age and any culture, and is popular around the world.
  • When you play Pokemon GO, you support the evolution of the Pokemon culture and ensure the property sticks around another 20 years.

Cons:

  • Kids may more likely get sunburned if they hunt Pokemon too long, and they’ll undoubtedly start talking to strangers, including the ones with blue vans and candy.
  • Even though you might discover new and exciting places, you’ll never know it because you’ll still be looking at your cellphone.
  • If your cellphone battery runs out while you’re hunting Pokemon and your search for Charmander has led you to find yourself walking through a fiery downtown riot, you won’t have any means to call for help.
  • Playing Pokemon GO may inadvertently numb the populace from knowing what’s happening to the world around them, and history will eventually repeat itself, and stupider games may become the result.
  • Pokemon GO may cure people of ADHD by shifting focus from something dangerous (like oncoming traffic) to something meaningless (like catching Pokemon).
  • Any age and any culture are still populated by legions of careless idiots who don’t watch where they’re going.
  • If you play Pokemon for the next 20 years, there’s a good chance you’ll lose track of reality, and you’ll wake up one day, probably after catching the final Pokemon (by then there will be 1000 of them), wondering where your life went off track, and you’ll numb your pain by dusting off your old Gameboy and returning to the Pokemon game that started it all, and you’ll die sad and alone. But at least you caught them all!

Probably a lot more cons than pros, come to think of it, but seven’s plenty for this list. Hopefully that’ll give you a better idea whether playing Pokemon GO is smart for you.

If you’re a Pokemon GO player (I’m not), tell us your pros and cons in the comments below. Do you agree with this list? Did I forget anything important? I suppose it would make sense if I’ve forgotten something important. It’s the only thing about Pokemon GO that does make sense.

Bonus Pro:

If you play Pokemon GO, you can be like Morgan Freeman.

Bonus Con:

Playing Pokemon GO may teach you to become like someone you aren’t.

If you like my joke pros and cons lists, check out these other subjects that got the ringer:

The Pros and Cons of Riding a Hoverboard

The Pros and Cons of Using a Lightsaber

The Pros and Cons of Valentine’s Day