Tag Archives: using scrivener

The Fiction Template on Scrivener (yWriter vs. Scrivener, Part 5)

For anyone who has ever explored Microsoft Word thoroughly, he or she will find that the beauty of Word is not in the user’s ability to type in a bunch of words on a document and hit save, but the ability for him to type in a bunch of words on a pre-rendered template and hit save. For students and professionals, this beauty is a hottie.

But, for the average storyteller, Microsoft Word’s templates are—how shall we say?—quite limited:

word template books

Sure, Microsoft has made the effort to recognize the average novelist by providing a manuscript template that’s great for those who aspire to publish traditionally. For a $300 piece of writing software, it had better do at least that.

But Scrivener has that exact same template, too, and it offers that template because it knows it’s made for writers, not just for business professionals and academics who think a thesis is supposed to be nothing more than a list of three arguable points and a loose interpretation of how those points fit together.

scrivener template example

Yes, Scrivener considers that writers of fiction (and non-fiction and scriptwriting) want the templates to do the job right, but they also want the tools to organize the job so that the scenes and chapters fit into the manuscript format seamlessly. They also want to do all of that stuff while having the freedom to cram all of their research materials (including character and setting sheets and templates) into its own folder where it cannot corrupt the story document, nor can it get lost through the unfortunate process of misnaming the research files and putting them in the same place where you put all of your old college literature critiques from 20 years ago, which you think might be in My Documents 1998_a2_crit lit alpha, but it could also be in that folder you refuse to open because it’s labeled “In the Event of My Kidnapping,” which you created during your intense paranoia stage (or your quarter-life crisis) in the early 2000s (not to imply that I would ever do such a thing…).

But, Scrivener goes one step further: It allows you to compile that manuscript into the appropriate format and includes self-publishing formats for e-books, if you’re inclined to skip the process of pandering to the traditional publishers.

All of this for a sixth of Microsoft Word’s cost.

In Part 5 of my yWriter vs. Scrivener series on YouTube, not to be confused with my Microsoft Word vs. Scrivener series that does not yet exist, I show off the fiction template and how it can help writers stay organized within their chosen parameters. This part will also serve as a foundation for tomorrow’s follow-up video, where I explore other templates in Scrivener.

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Exploring and Using Scrivener (yWriter vs. Scrivener, Part 4)

Well, so far we’ve learned quite a bit about yWriter6, about how to use it, and about why we should use it. But, I think we can begin to see its limitations when we consider the things it can’t do. For example, it can’t feed the cats for you. Nor can it pay your bills. It also doesn’t do the writing for you, which, I think, most of us want in a versatile writing program.

Scrivener, on the other hand, can’t do these things, either, but it can provide a much larger viewing field with zoom options, more robust tracking analytics, greater visual and tactile control of the story’s layout, as well as plenty of other features to make sure the writing gets done, and that it gets done well.

Conceptually, Scrivener has everything the writer’s toolbox demands. It even has a built-in dictionary for checking word usage and a project manager that can track your writing progress (which is great for participants of NaNoWriMo). The more you explore Scrivener, the more you realize that, even though you never knew you needed this stuff, you know you definitely need it now!

yWriter6 can be versatile, too, but most of its special features are component-based and require additional downloads and spotty success at modding the program to get them to work properly (assuming most writers are as bad at installing components to existing programs as I am). Scrivener provides the majority of these features out of the box.

Scrivener is also the most widely recognized and trusted writing software for budget-minded writers. For $49 (as of this month), the writer can gain access to a complete story management experience that includes having a canvas to actually create the story along with organizing, structuring, and planning the story.

The drawback with Scrivener, of course, is that the writer needs to create his own resources to make the most of the software. But, that’s sort of the point of Scrivener. It isn’t about fixed rules. It’s about flexibility. Its main purpose is to give writers a place to store all of their ideas in an effort to craft the best stories they can. Where yWriter is fairly narrow in its design (you basically fill out the fields to create your story), Scrivener spreads its wings and flies, giving you the freedom to do what you want in your stories.

Really, the trick to using Scrivener well is to learn how to fly with it.

In Part 4 of my yWriter vs. Scrivener video series, I’ll show you Scrivener in action. But, I must deliver a warning: Scrivener has a steep learning curve. I can’t possibly show off everything that it can do in a single 16-minute video. To get the full picture of what Scrivener can do, I’d recommend Joseph Michael’s “Learn Scrivener Fast” to see what you’re not yet doing.

Note: There’s a basic version of Joseph Michael’s “Learn Scrivener Fast” on Udemy if you’re on a budget but still want to learn something useful. I believe the Udemy version is the first module of the complete program.

Note 2: I like Udemy. You should like Udemy, too.

Note 3: It’s my birthday today. Leave your birthday wishes in the comments below if you want.

Advanced yWriter6: Storyboards (yWriter vs. Scrivener, Part 3)

One of the advantages to using dedicated story software over traditional writing software is that traditional writing software, like Microsoft Word, gives you just the blank document to work with. Now, sure, that document can contain mountains of information and unlimited supplies of inserted media and special formatting to bolster that document’s information, but these elements tend to consider the needs of the student or the business professional while keeping the needs of the novelist as an afterthought.

This isn’t to say that Microsoft Word is terrible, though. No, no, no! Such an accusation is unfounded! But, it is severely limited in what it can accomplish for the novelist (or the fictionist if you want to include all types of storytelling).

For example, let’s say I want to write an article for a blog. Let’s say I want to write this article for this blog. If all I’m doing is typing my thoughts and linking them to Internet resources, then Microsoft Word is plenty fine, as is the case right now as I compose this article (on Microsoft Word).

But, what if I don’t want to write an article? What if I want to plan a story? And what if I need a storyboard for that story? Am I going to find such a luxury embedded in the $300 word processor I had to buy from Office Depot when my old computer crashed (along with my tried-and-true copy of Word 97 that I’d been using for 15 years)? No!

Instead, I’m going to get that option for free in a program dedicated to writing fiction, called yWriter6, for…er, free.

You can see how that option is true in today’s installment of yWriter vs. Scrivener, a seven-part video series I’m doing this week at my companion YouTube channel, Zippywings. Check out Part 3 to see storyboards in action. Then come back and complain about how I didn’t show off enough of it!

Note: In fairness to Microsoft Word, it does provide numerous templates for business-related documents, like letters and résumés, for example—things you’ll never find on the writing software I cover in this series. So, it’s still worth the $300 (or the subscription if you’re on Office 365). You’ll also find as you watch the series that I prefer to integrate Microsoft Word into my writing regimen, but let’s take this one step at a time.

Exploring and Using yWriter6 (yWriter vs. Scrivener, Part 2)

Now that you’ve decided you want more out of your writing life than just clacking at a keyboard while Microsoft Word is open and hoping for the best, it’s time to check out a piece of writing software that can help you make your dreams of writing a novel come true.

It’s time to check out yWriter6.

yWriter6, in a nutshell, is a stripped-down story development tool that allows you to outline your novel, flesh out your characters, keep track of your important items and locations, manage your storyboards, and, most importantly, write your scenes in a way that makes sense.

Within the program, you can store bits of information on any element you find useful to remember and then organize those elements until you find a layout that works. You can also keep track of revisions, scene lengths, word counts, and the usual essentials you might expect an expert writing software to have.

The creator of the program is a writer himself, and he designed the program to create better works of fiction. But, thanks to his recognition that such ingenious software should be shared by all, he’s provided the software for free so that all writers can benefit from the very same tool that benefits him.

He also has a mobile version that you can find at Google Play for $5 if you’re all about spending money on free stuff.

For a detailed walkthrough of the program using real-time development of an idea, check out Part 2 of my yWriter vs. Scrivener series on YouTube.

An Introduction to Two Awesome Writing Programs (yWriter vs. Scrivener, Part 1)

Are you looking for a more efficient way to write your story? Have you labored over Microsoft Word in vain as you stared at that blinking cursor taunting you over the persistently blank screen that you have before you? Do you wish there was a better way to get your thoughts on paper or the ether than using whatever poor excuse you have at your disposal right now?

Well, fear not. Spacejock Software and Literature and Latte both have solutions to your advancing problems.

Introducing yWriter6, the latest generation in writing software from a bygone era where writing was about putting words in a box and making them dance. It’s direct, it’s efficient, and it’s free. But, is it for you?

Introducing Scrivener (for Mac and Windows), the answer to the writer’s prayer: “Can there be a way to write and organize my documents easier than relying on Microsoft’s a la carte systems?” Why, yes, there can be! For the low, low price of $45, you can have all of your writer’s needs come true (except for the one where the program does the writing for you).

But, which software should you choose? Well, both have benefits. Both have drawbacks. Both require some learnin’ to do before use. So, how do you decide on which one’s the best?

Introducing yWriter vs. Scrivener, the seven-part video series that shows you a sample of the many uses you might find in both programs and why adopting a regimen of juggling both (along with Microsoft Word) can maximize your writing potential.

Check out Part 1 of the video series today and be sure to come back tomorrow for links to the next one!

Using Scrivener for Game Design

It’s been quite a while now, but once upon a time I wrote a post about a software tool for writers called Scrivener that revolutionizes the way authors create worlds. This post attempted both to inform how it works and to review it as a product, based on the lessons taught in the tutorial. I had planned on writing a follow-up post that covers the remaining sections of the tutorial, but I never tackled that post because I never finished the tutorial. I’ve since bought an online course at Udemy on how to learn to use Scrivener and haven’t looked back. I decided not to write the second half of the post because there are plenty of videos that do a better job showing what I can only write about, and my point was pretty much made in the first part anyway.

But, the moral of the story, in both my post and the many videos on the software that you can find on Udemy, YouTube, or anywhere that Scrivener exists, is that Scrivener is the best tool for writers since the typewriter, and it’s just a good idea to have it.

What none of these courses, posts, or the like will tell you, however, is that Scrivener is not just a decent world-building tool for writers, screenwriters, and bloggers. It can also be used for game designers.

What???

Yes. But to make that make sense, let me first remind you what Scrivener is:

Scrivener is a project-based design tool that keeps all of your documents, web links, video files, PDFs, etc. in one place. What does that mean? It means you can use the program to plan out your games extensively, from the journal itself, to character bios and files, to maps of your games, and so on. You can also tag your assets, keep notes on every file, view select files at once, maintain side-by-side comparisons of documents (perfect for scripting), and so on.

Here is a sample of what my game design journal for Entrepreneur: The Beginning looks like in Scrivener.

From my May 25, 2009 entry:

scrivener game design 1

Notice all of the many tabs in the left binder that have dates attached? Yep, those are journal entries. I can track my development progress, ideas, etc. by clicking on the tab for that day. Because I can tag items with labels and/or keywords, searching for specific terms is quick and easy. If I need to find out what my plans are for the trashcans west of the game’s town, I can search for the keyword “trash” and see what pops up.

Next, here’s an early version of the game map that I produced in another program. I’ve imported it as a PNG file, and here we are. If I need to get a quick reference on where a store is located, I don’t have to open the game file to find it. I can just look at the graphic I posted in Scrivener.

A visual map of Hybrid City to remind me where everything is located:

scrivener game design 2

And that’s not all. Games require a programming language specific to the engines they’re designed on, and Scrivener, while not a compiling source, and not recommended for actual coding, can still be used as a storage container for active codes or scripts, and even used as a before and after example if certain code needs revision.

Here is a sample of what my plotscript file looks like in Scrivener. This comes from HSPEAK, the scripting language for the OHRRPGCE, which is the engine I use to design Entrepreneur: The Beginning.

The script I use for starting the game:

scrivener game design 3

Because Scrivener does not work as a compiling source, you would need to copy your scripts to a text file and compile from there. Or, you could probably export your scripts into a single text file, or into a document that you can convert into a text file. It’s neither hard nor time-consuming. But again, it is perfect for keeping track of scripts and for taking notes on what each script is used for, and even where you might be using it in the game.

An example of the side-by-side view, using the search parameter “random text”:

scrivener game design 6

You can also keep a chart that tracks how you’re using your assets in case you want to make a drastic change to one of your systems.

Keeping track of game assets:

scrivener game design 4

But Scrivener is not just a place to update your design journal or list locations of assets. You can also write the story in the same file you keep graphic images, research, etc.

Here is a sample of a story script in Scrivener. The program comes with various templates to help you draft the perfect story in your preferred format. It also comes with character and setting sheet templates to help you flesh out your people and locales during the design phase.

Note: Those templates are usually located in the novel formats, but you can import and use them wherever you want.

A sample story script from the game’s introduction:

scrivener game design 5

If these screenshots don’t do enough to convince you that this program is awesome and a great tool for game designers, then check out this three-part video I recorded on the topic.

Video 1 (Design Journal): https://youtu.be/N9kcDbOBB_Y

Video 2 (Plotscripting): https://youtu.be/9DhhU0CZJCo

Video 3 (Screenwriting): https://youtu.be/YNnj6G5d8Ho

Full Playlist: https://www.youtube.com/playlist?list=PL2ihfMnuinWPyDkNfgtqSotqWuonxKqWM

This is just the tip of the iceberg regarding all of its possibilities. Scrivener is the ultimate organizational tool, and it can even import mind maps if you have supported software. It’s extremely versatile, and after going through a minor learning curve, anyone can find a use for it in game design planning, or any type of design, and it can even replace the need for a Trello account if you’re clever enough.

It does come with a price tag, but it’s low compared to most writing software, and probably more useful than most of them.

So far, it’s saving me the burden of getting lost in my plotscript rewrites, and it’s reminding me of all of those unimplemented features I’ve forgotten about.

scrivener game design 7

Scrivener can be bought and downloaded at https://www.literatureandlatte.com/scrivener.php.

You can also try it for free for 30 days. So, if you’re on the fence, you can explore that fence without fear of falling too hard on your crotch.

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Cover image from Pixabay