Would you like to go back in time a few years and redo something you screwed up? Or maybe just a few days? Or even this morning, perhaps? If you could do it all over again, would you refuse that job offer, or decide not to date that person (or marry them), or make that investment in that swamp that was supposed to be the home of the next big mall but to this day remains a swamp? If given the chance, would you have decided against erecting that statue of a controversial figure to our national history?
We all fantasize about correcting the bad choices we’ve made in life, but rarely can we ever do anything but forge ahead and hopefully make better decisions the next time we’re faced with something similar.
In videogames, we see this fantasy realized in two places:
- Most games come with a reset button of some kind. We make a mistake in the game, we turn it off, we reload from our last save, and we try again but tackle the problem differently and see if that earns us better results.
- Game developers who release a bad or buggy game have many opportunities (if finances allow) to patch it before their clientele finishes lighting up the pitchforks, as long as they remain in communication with their fans and customers that improvements are coming. In this way, they can turn a bad game into a great one, if they pour in the time, money, and love to see it through.
Okay, three places:
- In the case of old or poorly executed games, creators can remake their games with better technology and/or better ideas, and anyone who appreciates the idea behind the original may be onboard for trying out the new version. Take a look at SimCity for example…
Or don’t; your choice.
It’s the perfect medium to work with because gamers are the most forgiving people on earth…at least it could seem that way as long as you ignore the flames they fan on gaming forums (especially on Steam) or if you constantly update your game, preferably weekly, even after you’ve released the final version of the final version of the version that jumped the shark because people keep demanding updates when the game has outlived its need for updates and you just want to get on with the sequel or a new property already, but can’t because those ingrates won’t leave you alone about adding that stupid feature where the hero blinks when you press the mouse button three times while upside down because real heroes blink and your game sucks if the hero doesn’t blink and you said that the hero would blink way back when you announced the game was coming and foolishly published your wish list of features as a motivation or goal for yourself, which included the possibility of having the hero blink at the click of the mouse, as if you were making promises to the people to implement these features when you really intended to implement them only if time and money permitted and that anyone who trusted this wish list to double as your infallibly planned features list would inevitably have their hearts broken, and as a result cry out to the masses that you’re a fraud who only cares about grabbing cash and couldn’t give a crap about releasing a quality or finished product to everyone who deserves the game that they want because they spent a whopping five bucks on it, dangit, and demand to get their every penny’s worth! See, it’s the perfect medium.
But books and movies don’t get the same love, it seems. Or do they???
I can’t speak much for movies, as I’m neither a filmmaker, nor am I in the loop with filmmakers, and the only time I ever see a movie “revised” after its theatrical release is when it goes to DVD or Blu-Ray as a director’s cut. But books are becoming friendlier as a medium for post-release revisions, and I think readers may even be at a point where they’re ready to accept it.
Okay, I don’t actually know if that’s true, but it should be. Here’s why.
Remember The Hobbit by J.R.R Tolkien? Have you read it? It’s, in short, a brilliant fantasy novel that jumpstarted the fantasy craze that continues today, eighty-five years after its publication. It’s a tightly-written children’s book about hobbits, dwarves, elves, trolls, adventures, wizards, and kings, told in a sing-song, fable kind of way, mixed with rhymes, riddles, and rendezvous with fate that captivates the imagination of any of its readers. But did you know that, according the video interviews by Peter Jackson, Tolkien had plans to revise it? After the success of Lord of the Rings, he decided he would write a revision to The Hobbit to better tie the two stories together thematically and theatrically (sounds better than plotrically, so, you know), which, to me, sounds like a worthy plan. If you suffered through The Hobbit movie trilogy (I have, and I’m a better man for it), you’ll get an idea what the rewrite could’ve been like, as Peter Jackson, the director of both Middle Earth trilogies, took Tolkien’s notes about the planned revision (that he clearly never finished) and filmed that, according to the documentaries that come with the films, which are worth watching, even if you don’t care for the movies themselves. Whether that revision would’ve been better or not remains to be seen, but after the success of Lord of the Rings, both in book and movie forms, it stands to reason that readers, whether they’d like it or hate it, would’ve been willing to give it a shot.
And that’s a fair assessment, as we give movie adaptations of books a chance all the time. Sometimes, in the case of movies like Silence of the Lambs and Silver Linings Playbook, these adaptations work. Sometimes, like in the case of The Running Man, the movie even improves on the book. Revising an already published work is not a bad thing, nor should it be a problem, especially in today’s world where e-books are biting off a piece of the reading market.
To revise is to sand off the burrs that mar the otherwise perfectly sculpted image, and reshape that statue of Mr. Controversial into one that looks more like Miss Congeniality, and that revision can happen at any time, even decades after the first version originally went live. The goal is to make sure the new version is better than the old one, and to make sure the end result won’t piss anyone off or cause a riot in the streets.
Having said that, tomorrow I would like to move toward a discussion about my book The Computer Nerd, and why I think it’s important to write and release a revised version, retitled Gone from the Happy Place, and why you should be happy that I’m doing so. I’ll begin by discussing the nature of independent publishing and why it’s a tough business. Hope you’ll come back for it.
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Cover Image by Pixabay